Production cost is being rewritten, not automatically driven to zero
E1/E2 Candidate generation becomes cheaper while control, selection, revision, permission and governance become larger shares of the cost of an acceptable finished second.
AI映画産業を体系的に扱う世界初の白書
共同発表
全文は英語版で提供されます。
EXECUTIVE SUMMARY
AI cinema has moved beyond the early question of whether production teams will use generative tools. The strategic question is now how generative video, native audio-video models, interactive world models, agents, spatial computing and provenance infrastructure combine to create a new medium, a new industrial system and a new governance problem. The result is not simply a cheaper version of conventional film production. It is a transition from fixed audiovisual files to cultural systems that can generate, respond, persist, transact and remain accountable over time. This white paper defines AI-native cinema as an audiovisual work in which artificial intelligence has a material, constitutive role in core creative dimensions—including narrative, image, sound, character and interaction—and in which the work cannot be fully separated from the AI-enabled process that makes it possible. To keep artistic judgment separate from technical classification, the paper introduces a dual-axis model: Creative Agency P0–P4 and Runtime Generation R0–R4. The 51%+ threshold is a qualification marker on the creative-agency axis; it is not a pixel count, a model count or a quality score. The technical frontier is shifting from short-form visual plausibility to long-horizon coherence. Identity, geography, causality, object permanence, emotional development and sound-image continuity must remain stable across scenes and sessions. Real-time systems add an engineering requirement: the stack must interpret intent, maintain world state, allocate models, generate within a latency budget, enforce safety policy, record events and degrade safely when conditions fail. Public systems have demonstrated meaningful real-time interaction, but long-duration stability, open-ended action, multi-user consistency, cost control and governance remain productisation gates [R07–R10]. AI glasses and spatial computing extend this transition into the physical world. A camera, microphone, gaze signal, position and environmental understanding can become narrative inputs; a character may accompany a person across places and time. This creates new forms—location-aware events, shared public-space narratives, persistent companions and private overlays—but also raises stronger duties concerning bystander privacy, attention, consent, memory and safe interruption [R24–R27]. The market will reorganise around five new scarcities: trusted discovery, artistic judgment, persistent characters and worlds, lawful permission, and durable community relationships. Revenue can expand from box office and licensing toward world subscriptions, character services, interactive events, enterprise environments, asset services and agent-mediated requests. Yet continuous generation also turns part of a content company into a cloud-service operator. Sustainable growth therefore depends on unit economics per acceptable minute, per session and per active world—not on the cost of producing a single candidate clip. The asset base expands from one finished film into an asset family: work, workflow, character, world, behaviour and record. Each asset type needs distinct identifiers, version logic, permission envelopes and lifecycle controls. Index.Film™ is positioned as infrastructure for identification, recording, search and collaboration. Indexing does not create, transfer or confirm legal rights; inclusion is not endorsement. Provenance records can show that statements are associated with an asset and have not been altered, but they do not determine whether the content itself is true or valuable [R11]. The paper rejects the casual use of the phrase ‘AI-world GDP’ as though it were an additional national economy. It proposes Human–AI Dual-Domain Value Accounts and an AI-native audiovisual satellite account instead. These frameworks distinguish human inputs, AI execution, virtual-world use, observable real-economy returns and intermediate transactions so that investment and policy analysis can avoid double counting and remain compatible with national-accounting principles [R22–R23]. The 2026–2035 outlook is organised into three observation windows: an infrastructure period, a form- expansion period and a persistent-world period. Four scenarios—governed growth, platform enclosure, trust crisis and open worlds—are used to test strategic resilience. The central recommendation is not to bet on a single date or model. It is to build portable assets, creative evidence, governance pipelines, world-operating capability and human–AI talent that remain valuable under several futures.
Production cost is being rewritten, not automatically driven to zero
E1/E2 Candidate generation becomes cheaper while control, selection, revision, permission and governance become larger shares of the cost of an acceptable finished second.
AI-native is a creative method, not a tool label
FramewoClassification depends on AI's role in core creative decisions and whether the work can exist independently of rk the AI-enabled process.
Native audio-video and precise editability are the next competitive frontier
E1/E2The market is moving from one-shot image quality toward synchronisation, identity continuity, directed revision, multi-shot control and physical plausibility.
World models make moving images executable
E2/E3 A world model must maintain action-dependent state, memory and causal relations rather than merely predict a visually plausible next frame. Real-time generation is experiential but not yet a universally mature platform E2 Public demonstrations show 720p, 20–24 fps and minute-scale interaction; long-duration stability, broad control, cost and safety remain adoption gates [R07–R10].
Scarcity moves from production toward trust and discovery
E1/E2 Evaluation, identity, provenance, lawful permission, community and brand become more valuable as content supply expands.
Audience input becomes agency
E2/E3 Voice, gaze, gesture, location and group action can alter state, but interaction is meaningful only when the system understands, remembers and responds to consequences.
AI glasses turn the physical world into a narrative interface
E2/E3 Always-available sensing and private display can make places, people and events story conditions, provided privacy and attention rights come first.
Film–game convergence moves from shared IP to shared worlds
E1/E2 Characters, world states, rules and provenance can be rendered repeatedly through film, games, live media, spatial experiences and community creation.
The asset unit expands from a film to an asset family
Framewo Works, workflows, characters, worlds, behaviours and interaction systems require different metadata, version rk logic and permission boundaries.
Indexing is not legal title and provenance is not a truth verdict
E1/Gover Index.Film™ supports identification, recording, search and collaboration; it does not replace legal registration, nance judicial determination or critical evaluation.
Agents create a machine-side content market
E2/E3Agents can search, compare, request permission and trigger payment, but probabilistic intent must remain separate from deterministic authorisation and settlement [R21–R22].
The AI economy needs accounts, not a fictional second GDP
FramewoMeasurement should separate human input, AI execution, virtual use and real-world return, and remove rk intermediate double counting.
Transparency is becoming a system obligation
E1China's labelling rules and EU transparency duties both point toward explicit disclosure, machine-readable marking and responsibility records [R12–R14].
Governance and infrastructure will shape 2035 as much as model capability
**E3/E4** Open standards, energy, compute, cultural diversity and benefit-sharing will decide whether the sector becomes a plural creative economy or a closed rental system.
✦ 專章 · MANIFESTO
> Why cinema is becoming an executable world
PART PROPOSITION The fixed audiovisual file is giving way to a cultural computing system that can generate,
01 The Technology Inflection Point in the Global Film Industry · 02 Defining AI-Native Cinema: The Dual-Axis Model and the 51%+ Marker · 03 The G0–G5 Evolution of AI Audiovisual Media · 04 Methodology, Evidence Grades and Standards Evolution
第 1 章 · CHAPTER 01
CHAPTER 01
FIGURE 1 · From Fixed Files to Cultural Computing Systems
The earliest market narrative focused on the falling price of producing a plausible image. That metric is incomplete. A professional project pays for intention, consistency, selection, revision, performance control, sound, rights clearance, documentation and release responsibility. As the number of candidate outputs grows, the cost of deciding what can be accepted—and proving why—may increase. Management should therefore track total cost per accepted finished second, the number of revisions required, control coverage and the proportion of assets that remain portable when a model is replaced.
Production moves from scarce shooting capacity to scarce acceptable output; organisation moves from fixed departmental hand-offs to orchestration across people, models and tools; distribution moves from content scarcity to trustworthy discovery; product design moves from a final master toward a maintained relationship; and the asset base moves from one completed title to a reusable family of worlds, characters, workflows and records. Each migration creates a different competitive advantage and a different failure mode.
No studio should make its creative memory dependent on one provider's interface or one generation model. A resilient stack separates story and world state, asset storage, model routing, evaluation, rights, provenance and delivery. Models can then be substituted as performance, cost or policy changes. The durable advantage is the quality of the organisation's creative decisions and institutional memory, not temporary access to a single benchmark leader. *TABLE 1 · CHAPTER ANALYTICAL FRAMEWORK*
| Structural shift | Old scarcity | New scarcity | Management metric |
|---|---|---|---|
| Production | Shooting capacity | Acceptable output | Cost per accepted second |
| Organisation | Fixed process | Model orchestration | Revision / portability |
| Distribution | Content supply | Trusted discovery | Qualified reach / trust |
| Product | Finished file | Ongoing relationship | Retention / world state |
| Assets | One title | Asset family | Reuse / permission completeness |
第 2 章 · CHAPTER 02
CHAPTER 02
FIGURE 2 · The Dual-Axis Map of AI-Native Cinema
P is evaluated across narrative, image, sound, character and interaction. Reviewers ask whether AI affects the structure of the work, not whether an AI tool touched a file. P0 denotes no generative role; P1, local assistance; P2, deep participation in a core stage; P3, substantive leadership across the weighted creative dimensions; and P4, a work whose artistic identity is itself a generative system. The 51%+ marker indicates entry into P3 when disclosed weights and evidence show that AI materially leads the relevant dimensions.
R0 is fully pre-produced playback. R1 adapts before presentation; R2 combines pre-produced and generated components; R3 generates most experienced content in response to the session; and R4 is continuously generated, stateful and not exactly reproducible. Because runtime generation increases operational risk, R must be assessed independently from P. A high R score requires latency budgets, state controls, safety policies, logging, fallbacks and a clear operator of record.
Human authorship in an AI-native process often resembles conducting: defining intention, selecting systems, constructing constraints, deciding what to reject, arranging outputs and accepting responsibility. This does not make every prompt an authored work. It means creative control must be evidenced through choices and their consequences. The relevant record is a chain of decisions—not a screenshot of a prompt and not a claim that the model acted alone. *TABLE 2 · CHAPTER ANALYTICAL FRAMEWORK*
| Level | P axis: Creative Agency | R axis: Runtime Generation |
|---|---|---|
| 0 | No generative AI | Fully pre-produced |
| 1 | Local assistance | Pre-session adaptation |
| 2 | Deep role in a core stage | Mixed pre-produced / generated |
| 3 | 51%+ substantive leadership | Most content generated live |
| 4 | The work is a generative system | Persistent and not fully reproducible |
第 3 章 · CHAPTER 03
CHAPTER 03
FIGURE 3 · The G0–G5 Evolution of AI Audiovisual Media
G0 is conventional audiovisual production. G1 uses AI as an assistive tool. G2 generates substantial components. G3 is AI-native according to the creative-agency test. G4 introduces real-time, audience- responsive generation. G5 describes a persistent world with durable identity, multi-user state, social rules and an economy. The classification focuses on the ontology of the work: whether the output is a file, a generated work, an interactive experience or an operating world.
By 2026, strong evidence exists for G2 and G3 production workflows, while G4 has entered public product exploration through interactive world models and low-latency generation [R07–R10]. G5 remains a scenario horizon. Its individual components—identity, virtual economies, agents, spatial interfaces and persistent state—exist separately, but their combination into an open, durable and governable cultural world has not reached general maturity.
G2 to G3 requires evidence of integrated human–AI authorship rather than isolated generated shots. G3 to G4 requires runtime response, state persistence, bounded latency, safety and fallback. G4 to G5 requires multi-user consistency, identity, economic rules, dispute handling and long-term stewardship. A product should be described at the highest stage it can operate reliably, not the highest stage imagined in its roadmap. *TABLE 3 · CHAPTER ANALYTICAL FRAMEWORK*
| Transition | Added capability | Minimum evidence |
|---|---|---|
| G2 → G3 | Integrated human–AI creation | Creative evidence / coherent workflow |
| G3 → G4 | Runtime response | Latency / state / fallback / safety |
| G4 → G5 | Persistent multi-user world | Identity / consistency / economy / governance |
第 4 章 · CHAPTER 04
CHAPTER 04
FIGURE 4 · Four Evidence Grades and Permitted Language
E1 supports language such as implemented, available or required—within a stated jurisdiction or product boundary. E2 supports demonstrated or reported, not universally mature. E3 supports research indicates a possible capability, not a commercial promise. E4 must be written conditionally: if defined assumptions hold, a future configuration becomes plausible. Company-reported performance remains E2 unless it has meaningful independent validation.
The research process separates capability, reliability, affordability, deployability and legitimacy. A benchmark improvement is a capability signal; it is not proof of production reliability. A public demo is a deployability signal; it is not proof of sustainable unit economics. A regulation is a legitimacy constraint; it may also create infrastructure demand. Forecasts are built from the interaction of these variables rather than a single exponential performance curve.
The white paper should maintain a prediction register with assumptions, leading indicators and disconfirming evidence. If a forecast fails, the edition should record why. This discipline turns publication into a cumulative public research programme and prevents institutional credibility from depending on certainty theatre. *TABLE 4 · CHAPTER ANALYTICAL FRAMEWORK*
| Grade | Evidence | Permitted language | Avoid |
|---|---|---|---|
| E1 | Commercial / institutional fact | Implemented / available | Omitting conditions |
| E2 | Public demo / technical report | Demonstrated / reported | Universally mature |
| E3 | Research prototype | Research indicates | Commercial promise |
| E4 | Scenario inference | If assumptions hold | Certain language |
> From video foundation models to world models
PART PROPOSITION Competition is moving from single-shot image quality to control, memory, state management,
05 The Technical Evolution of Video Foundation Models · 06 The Real Technical Bottlenecks of Feature- Length Generation · 07 World Models: From Predicting the Next Frame to Simulating a World · 08 Reference Architecture for Real-Time AI- Native Audiovisual Systems · 09 AI Agents and Virtual Performers
第 5 章 · CHAPTER 05
CHAPTER 05
FIGURE 5 · The Video Foundation-Model Capability Stack
Diffusion and transformer-based systems have improved motion, composition, prompt adherence and duration, while native audio-video approaches move sound from post-production attachment toward a shared temporal representation [R02–R06]. The technical objective is no longer a single coherent shot. It is a controllable representation of identity, action, camera, sound, timing and physical context that can be repeatedly edited without collapsing unrelated elements.
Professional workflows need selective change: alter a gesture without changing the face; extend a shot without shifting wardrobe; replace dialogue while preserving performance timing; move a camera while keeping geography stable. Control should therefore be measured as coverage across creative variables and as the size of the unintended blast radius after revision. A model that requires complete regeneration for every change transfers cost from shooting to iteration.
Joint generation can improve lip synchronisation, environmental timing and the coupling of rhythm, speech and action. It also expands the rights and safety surface. A production record must identify which voices, music, effects and performance signals were generated, adapted or sourced, and how they were approved. Shared temporal generation should therefore be accompanied by shared temporal provenance. *TABLE 5 · CHAPTER ANALYTICAL FRAMEWORK*
| Dimension | Question | Example metric |
|---|---|---|
| Control | Can one element change alone? | Control coverage |
| Consistency | Does identity persist? | Identity / scene drift |
| Editability | Can revision remain local? | Revision blast radius |
| Economics | How much output is acceptable? | Cost per accepted second |
| Governance | Can origin and limits be recorded? | Field completeness |
第 6 章 · CHAPTER 06
CHAPTER 06
FIGURE 6 · The Feature-Length World-State Loop
Every scene depends on facts established earlier: who knows what, which object moved, how a relationship changed and what physical constraints still apply. These facts should be represented explicitly rather than left inside an opaque context window. A production-grade state system links the story bible, character state, spatial map, asset versions, approved shots and unresolved continuity risks. Generated output is then checked against the state before it becomes canonical.
Long-form control requires multiple planning horizons. World rules constrain the whole project; sequences carry dramatic movement; scenes update relationships and information; shots specify action, camera and sound; frames render the local result. Evaluation and regeneration should occur at the smallest level that can correct the problem without destabilising higher-level intent. This hierarchy also enables different models and human specialists to work on separate layers.
At shot level, metrics include action completion and audio-video synchronisation. At scene level, identity, wardrobe, prop and location continuity matter. At sequence level, causal and spatial coherence dominate. At whole-work level, emotional development, theme and pacing must remain intelligible. The most useful metric is often the cost and time required to restore the work after a detected inconsistency. *TABLE 6 · CHAPTER ANALYTICAL FRAMEWORK*
| Scale | Metric | Failure example |
|---|---|---|
| Shot | Action / sync | Gesture or lip drift |
| Scene | Character / prop continuity | Costume or object mutation |
| Sequence | Space / causality | Contradictory position or event |
| Whole work | Emotion / theme | Broken motivation |
第 7 章 · CHAPTER 07
CHAPTER 07
FIGURE 7 · Minimum Interactive World-Model Loop
The smallest useful loop observes input, interprets intent, selects an action, updates state, generates a response and writes the resulting event into memory. If the system cannot distinguish observation from authoritative state, or cannot explain which action produced a change, it is a generative interface rather than an operational world model. For cinema, this distinction determines whether an audience action has durable narrative meaning.
Public systems have demonstrated real-time interaction at 720p and 20–24 fps over minute-scale sessions, while research explores streaming generation and longer memory [R07–R10]. These are significant E2 and E3 signals. They do not yet establish open-ended multi-hour stability, unrestricted action adherence, broad- device affordability, multi-user synchronisation or event-level governance. Product claims should preserve that boundary.
A practical near-term architecture combines explicit geometry, physics, navigation and deterministic rules with generative rendering, dialogue, performance and variation. The engine controls what must be reproducible; the model supplies what benefits from probability and expressive breadth. Hybrid design also makes safety and debugging more tractable because critical state can remain inspectable even when the surface is generated. *TABLE 7 · CHAPTER ANALYTICAL FRAMEWORK*
| Capability | 2026 status | Scale gate |
|---|---|---|
| Real-time image | Public demonstration | Affordable across devices |
| Long memory | Minutes / research | Stable across hours |
| Precise action | Bounded controls | Open-action adherence |
| Multi-user worlds | Early exploration | Consistency and governance |
| Safe provenance | Early schemes | Event-level standard |
第 8 章 · CHAPTER 08
CHAPTER 08
FIGURE 8 · Eight-Layer Real-Time AI Cinema Architecture
Sensing converts voice, gaze, gesture, controller input and world events into bounded signals. Intent interpretation separates a user request from incidental observation. Narrative policy constrains what may happen; state and memory preserve what has happened. Model routing assigns specialised models; generation and rendering produce the audiovisual result; character and voice control maintain performance; delivery coordinates device, edge and cloud; provenance and safety record the event and enforce release policy.
Not every operation belongs on the same deadline. Perceptual feedback may require very low latency, while a complex narrative response can use staged output. Systems should cache safe assets, predict likely actions, use lighter local models, stream progressive quality and fall back to approved pre-generated material. When policy checks or model calls fail, the experience should become simpler—not unsafe, incoherent or unavailable without explanation.
File-level provenance is insufficient for a continuously generated session. The event record should identify the submitted intent, active policy, model and version, referenced assets, generated result, safety decision, operator and timestamp. Public disclosure can remain a concise summary while sensitive logs stay access- controlled. The goal is not surveillance of the audience; it is accountability for consequential system behaviour. *TABLE 8 · CHAPTER ANALYTICAL FRAMEWORK*
| Layer | Objective | Main approach |
|---|---|---|
| Sensing | Very low latency | Local processing |
| Intent and policy | Tiered | Light models / cache |
| Generation | Frame-budgeted | Distillation / specialised hardware |
| Network and display | Stable jitter | Edge / foveated stream |
| Safety | Never bypassed | Pre-check / degrade / block |
第 9 章 · CHAPTER 09
CHAPTER 09
FIGURE 9 · Six Components of an Operational Character
A production-ready agent requires a stable identity model, an explicit set of goals, bounded memory, permitted capabilities, behavioural policy and a performance layer. These components should be separately versioned. A new voice model should not silently alter character ethics; an expanded memory should not automatically expand consent; and a change in action capability should trigger review even when appearance remains unchanged.
Face, voice, motion, personality and autonomous behaviour are distinct permission domains. Consent should specify media, context, audience, territory, duration, remuneration, withdrawal and high-risk exclusions. Converting a passive likeness into an autonomous agent is a material change, not routine reuse. The system must also distinguish a fictional character owned by a production from the protected identity of a performer [R15–R16].
Agents can support breakdown, continuity review, asset search, localisation, policy checking and world operations. Their work should be organised as proposals that enter a deterministic approval pipeline. Important decisions—canonical story changes, high-value transactions, sensitive representations and public release—require an identifiable approving authority. Agent collaboration is useful only when responsibility does not dissolve across a chain of automated actions. *TABLE 9 · CHAPTER ANALYTICAL FRAMEWORK*
| Element | Must specify | High-risk change |
|---|---|---|
| Identity | Face / voice / movement / persona | Cross-character merge |
| Use | Media / scene / audience | Political / adult / medical |
| Capability | Generate / converse / act | Passive to autonomous |
| Duration | Start / end / withdrawal | Permanent / posthumous |
| Compensation | Buyout / use / revenue share | Undisclosed reuse |
> From the screen and smartphone to AI glasses
PART PROPOSITION When display, sensing and generation converge, physical space becomes part of the
10 Four Migrations of the Audiovisual Device · 11 New Cinematic Forms Enabled by AI Glasses · 12 Spatial Cinema and Remote Generation
第 10 章 · CHAPTER 10
CHAPTER 10
FIGURE 10 · Four Audiovisual Device Migrations
The theatrical unit is the scheduled session; the television unit is the programme; the smartphone unit is the feed, short video or live stream. AI glasses introduce a possible unit based on place, relationship and event. A scene can begin because a person enters a location, meets another participant or asks a character to reveal a layer of the world. This shifts commissioning from minutes of content toward rules for when and why an experience appears.
Local processing is essential for sensitive sensing, immediate feedback and basic safety. Edge infrastructure can reduce latency and support regional state, while cloud systems provide large-model inference and persistent world services. A well-designed product decides which information never leaves the device, which events require shared state and which outputs can be generated from anonymised or minimised signals.
Weight, heat, battery life, field of view, display legibility, prescription support, price and style all matter. So do visible recording status, bystander expectations, social etiquette and the user's ability to silence the system. Public prototypes and platform work show momentum [R24–R27], but the market will scale only when ordinary people can wear the device without technical, social or psychological friction. *TABLE 10 · CHAPTER ANALYTICAL FRAMEWORK*
| Device | Core capability | Content unit | Main limit |
|---|---|---|---|
| Cinema | Shared attention | Scheduled session | Time and place |
| Television | Home immersion | Programme / series | Low interaction |
| Smartphone | Personal frequency | Short / live | Small screen / fragmentation |
| AI glasses | Context and presence | Place / relationship event | Privacy / battery / acceptance |
第 11 章 · CHAPTER 11
CHAPTER 11
FIGURE 11 · The Contextual Content Loop for AI Glasses
A street, museum, theatre district or transit journey can become an active story space. Characters may understand broad context, refer to persistent world events and reveal content that depends on location or time. The strongest experiences will not cover reality with constant graphics. They will use sparse intervention, legible spatial anchors and clear transitions between the factual environment and the fictional layer.
A companion can support continuity across sessions, but persistent relationship design can also create dependence or manipulate vulnerability. Products need intervention limits, quiet modes, memory controls, age-appropriate defaults and clear commercial disclosure. Emotional engagement should not be used to obtain consent, raise prices or bypass a user's stated attention boundaries.
The frame is no longer fully controlled by a director because the user can look elsewhere and move through space. Composition therefore shifts toward fields of relevance, acoustic guidance, timed reveals, spatial blocking and event priority. Creators design what can be noticed, how attention is invited and what happens if a cue is missed. The result is closer to choreographing perception than editing a fixed sequence. *TABLE 11 · CHAPTER ANALYTICAL FRAMEWORK*
| Risk | Control | User right |
|---|---|---|
| Bystander sensing | Visible status / local filter | Notice and complaint |
| Attention capture | Intervention limits | Quiet / exit |
| Memory misuse | Purpose and duration | Inspect / correct / delete |
| Commercial manipulation | Ad disclosure / pricing rules | Reject personalisation |
第 12 章 · CHAPTER 12
CHAPTER 12
FIGURE 12 · Hybrid Spatial Content Pipeline
Pre-produced 3D offers deterministic quality but high asset cost. Reconstruction and neural representations can capture real environments quickly but complicate editing, identity and rights. World generation offers variation and responsiveness but must manage consistency and safety. Professional products are likely to combine the three: deterministic hero assets, reconstructed real locations and generated variation within governed boundaries.
Rendering can be split across device, edge and cloud according to latency, privacy and quality. Foveated techniques allocate quality where the user is looking, reducing transport and rendering demand [R26]. Yet gaze is a sensitive signal. Systems should use it for delivery efficiency without silently converting it into behavioural profiling, purchase intent or emotional inference.
OpenXR and related spatial standards provide common interfaces for devices and entities [R27], but narrative portability also requires semantic and behavioural conventions. A door must be recognisable as an object with rules, not only a mesh. A character needs identity and rights metadata, not only animation. Interoperability should therefore cover state, events, permission and provenance as well as geometry. *TABLE 12 · CHAPTER ANALYTICAL FRAMEWORK*
| Route | Advantage | Limit | Best use |
|---|---|---|---|
| Pre-built 3D | Deterministic | High asset cost | Hero assets / brands |
| Reconstruction | Fast real-world capture | Editing / rights complexity | Real locations |
| World generation | Unlimited variation | Consistency / safety | Background / interaction |
| Hybrid | Quality-cost balance | System complexity | Professional products |
> How viewers become participants
PART PROPOSITION Content shifts from one-time delivery to an ongoing relationship, while the audience gains
13 From the Right to Watch to the Right to Act · 14 New Interaction Models · 15 The Boundaries of Personalised Audiovisual Experience · 16 Narrative and Art in the Age of AI
第 13 章 · CHAPTER 13
CHAPTER 13
FIGURE 13 · The Audience Rights Ladder
Watching includes starting, pausing, stopping and accessing the work. Choosing means navigating declared branches. Acting means changing persistent state through speech, movement or other input. Co-governance allows participants to create assets, propose rules or share in value. Products should state which level they offer and which decisions remain under editorial or operational control.
Cinema can remain immersive because viewers are not required to manage every moment. AI-native design should preserve a strong default experience and invite action only when it adds meaning. The system can infer that a person is disengaged, but it should not convert passive signals into irreversible story changes or commercial decisions. A user must be able to return to a coherent experience after doing nothing.
Shared experiences require rules for conflicting intentions. A group may vote, delegate, take turns or follow roles. The design should disclose how influence is allocated and protect minorities from harassment or systematic exclusion. Collective agency is not merely a larger input channel; it is a small governance system inside the work. *TABLE 13 · CHAPTER ANALYTICAL FRAMEWORK*
| Right | Audience capability | System duty |
|---|---|---|
| Watch | Start / stop | Clear presentation |
| Choose | Navigate branches | Explain consequence |
| Act | Change world state | Memory and feedback |
| Co-govern | Create rules / assets | Fair process / value share |
第 14 章 · CHAPTER 14
CHAPTER 14
FIGURE 14 · Multimodal Interaction and Authorisation
Voice is effective for explicit intent but should not be retained by default. Gaze is useful for reference and rendering priority but not for consent. Gesture supports spatial manipulation but high-risk gestures need confirmation. Location enables context but should not expose a person's movements. Physiological data should be limited to necessary accessibility or safety functions unless a separate, revocable purpose is clearly accepted.
Users may ask a world to become quieter, reveal another perspective or let a character explain a past event. The system should translate open language into a bounded action plan governed by story, safety and rights. It should also explain when a request conflicts with the work's rules. Natural language is a convenient interface; it is not an unlimited instruction channel.
An interactive system should acknowledge input quickly, distinguish processing from completion and show when an action is unavailable. If latency is high, it can provide a safe preliminary response rather than silently ignoring the user. Trust declines when the world changes without a visible cause, when the system pretends to understand or when an inferred intention cannot be corrected. *TABLE 14 · CHAPTER ANALYTICAL FRAMEWORK*
| Input | Suitable use | Never assume |
|---|---|---|
| Voice | Express intent | Permanent retention |
| Gaze | Reference / attention | Purchase / consent |
| Gesture | Spatial control | High-risk authorisation |
| Location | Context trigger | Public movement history |
| Physiology | Necessary accessibility | Emotional manipulation |
第 15 章 · CHAPTER 15
CHAPTER 15
FIGURE 15 · Value and Risk in Personalisation
Presentation includes subtitles, volume, language, pacing and accessibility. Content alters scenes, explanations or difficulty. Relationship adapts character memory and interaction across time. Value personalisation changes persuasion, ideology, price or the emotional pressure applied to a user. Defaults may be appropriate at the presentation layer, while deeper layers require explanation, consent and accessible controls.
Long-term character memory can make a world meaningful, but the system should store only what serves a declared purpose. Users need to inspect, correct, delete and export important memories. Session memory, cross-work memory and commercial profiling should be separate. A fictional character should not retain sensitive real-world information merely because it makes dialogue more convincing.
A system that infers urgency, loneliness or susceptibility should not use that inference to raise a price, increase advertising pressure or make withdrawal harder. Personalisation models must not become invisible negotiation agents acting against the user. High-risk adaptation requires policy, logging, independent review and a non-personalised path. *TABLE 15 · CHAPTER ANALYTICAL FRAMEWORK*
| Layer | Reasonable default | Disclosure / consent |
|---|---|---|
| Presentation | Captions / volume / access | Cross-device preference |
| Content | Low-risk pacing | Material plot change |
| Relationship | Session memory | Long-term cross-work memory |
| Values | No default | Position / price / persuasion |
第 16 章 · CHAPTER 16
CHAPTER 16
FIGURE 16 · From Story Constitution to Each Experience
A story constitution preserves what must remain true while allowing the experience to vary. It defines theme, canon, character commitments, causal boundaries, sensitive content rules and the range of valid endings. Generation occurs inside this authored space. The constitution does not replace scenes or dialogue; it provides a higher-order structure that keeps thousands of possible scenes recognisably part of the same work.
The unit of composition may become a rule, a relationship, an encounter, a memory or a designed transition between world states. Rhythm can emerge across sessions rather than minutes. A character performance may be evaluated through consistency under unplanned input. Critics and juries therefore need methods that consider the realised experience and the system of possibility behind it.
Preservation should capture the released model and version, asset set, story constitution, policy, important states, representative sessions and documentation of the runtime environment. A recording alone shows one performance but not the work's possibility space. Preservation institutions will need emulation, controlled replay and event archives alongside conventional masters. *TABLE 16 · CHAPTER ANALYTICAL FRAMEWORK*
| Dimension | Critical question |
|---|---|
| Idea | What irreplaceable question does the work pose? |
| Form | Does generation create a new grammar? |
| Rules | Is the space of variation meaningful? |
| Relationship | Does audience action change understanding? |
| Responsibility | Does the creator understand the system's consequences? |
> The convergence of film, games, live media and social worlds
PART PROPOSITION Shared world assets can be rendered through multiple media, making world operations more
17 Film–Game Convergence as Shared-World Production · 18 Live Events, Competitions and Real-Time Cinema · 19 A New Value Chain and New Professions · 20 Market and Business-Model Transformation · 21 The Emerging Global Industry Landscape
第 17 章 · CHAPTER 17
CHAPTER 17
FIGURE 17 · One World, Multiple Media
Traditional adaptations share names, imagery and lore while rebuilding production assets and logic. A shared-world approach defines identity, geography, chronology, abilities, relationships and provenance in machine-readable layers. Film can interpret a character dramatically, a game can execute abilities, and live media can respond to events while remaining connected to a common version history. Reuse becomes semantic and operational, not merely visual.
A world studio combines a story and art department with state architecture, asset systems, continuity engineering, live operations and governance. It distinguishes canonical state from temporary session state and community-created branches. The operating model resembles both a studio and a long-lived service organisation: it releases works, maintains the world, resolves conflicts and plans how value returns to contributors.
A shared world can become creatively rigid if every medium must obey a central database. It can also produce surveillance, exploitative labour, inaccessible canon or indefinite dependency on one platform. Governance should preserve medium-specific interpretation, forkable versions, contributor attribution and clear limits on what a commercial operator may change retroactively. *TABLE 17 · CHAPTER ANALYTICAL FRAMEWORK*
| Shared layer | Film | Game / interaction | Governance |
|---|---|---|---|
| Character identity | Performance and arc | Capability and state | Consent / version |
| World semantics | Scene and theme | Map and rules | Origin / rights |
| Timeline | Narrative order | Quest and branch | Canon / fork |
| Behaviour | Performance choice | Executable action | Safety boundary |
第 18 章 · CHAPTER 18
CHAPTER 18
FIGURE 18 · Generative Live-Operations Loop
The first family is a scheduled generated programme with controlled participation. The second is an event layer that responds to sport, news, performance or community activity. The third is a persistent world that continues between major events. Each requires different latency, moderation and continuity policies. A scheduled show may use extensive pre-approved fallback; a persistent world must manage durable consequences and participant identity.
Safety review cannot always occur after generation because harmful output can be experienced immediately. The system should classify input, constrain the action space, select approved models and monitor the generated result. Governance latency is part of the end-to-end budget. When confidence is low, the world should reduce autonomy, delay publication or switch to a known-safe response.
Key metrics include end-to-end latency, fallback rate, unexplained interruption, state-recovery time, incident frequency, cost per session minute, participant retention and world-state integrity. Growth can hide structural losses if every additional participant increases generation cost faster than revenue. Real-time products need service-level economics, not only audience metrics. *TABLE 18 · CHAPTER ANALYTICAL FRAMEWORK*
| Metric | Purpose | Red line |
|---|---|---|
| End-to-end latency | Natural interaction | Persistent breach |
| Fallback rate | Service stability | No safe fallback |
| Safety interruption | Risk monitoring | Unexplained interruption |
| State recovery time | Incident handling | No rollback |
| Cost per minute | Unit economics | Loss grows with success |
第 19 章 · CHAPTER 19
CHAPTER 19
FIGURE 19 · The New AI Cinema Value Chain
Foundation infrastructure provides models, data and compute. World and workflow systems organise state and tools. Production creates works and reusable assets. Distribution connects audiences, devices and contexts. Transaction systems manage permission and value flow. Operations maintain identity, safety, continuity and community. Organisations may occupy several layers, but conflicts of interest and responsibility should remain visible.
An AI-native producer combines creative, budget and system responsibility. A world architect models rules and state. A continuity engineer manages identity and causality across generations. A provenance engineer designs records and metadata. A generative safety director defines refusal, degradation and recovery. These roles are not fixed job titles; they identify capability gaps that conventional departmental boundaries often leave unowned.
Automation can remove repetitive work while concentrating leverage in models and platforms. Transition programmes should track income, bargaining power, credit, reskilling and access to tools—not only the percentage of automated tasks. Contributors need clear attribution and remuneration when assets, performances and workflows continue to create value across products and years. *TABLE 19 · CHAPTER ANALYTICAL FRAMEWORK*
| Role | Core responsibility | Capability |
|---|---|---|
| AI-native producer | Human–AI flow and budget | Creative + systems |
| World architect | Rules and state | Narrative + data modelling |
| Continuity engineer | Identity and causality | Quality + versioning |
| Provenance engineer | Evidence and fields | Standards + rights |
| Generative safety director | Refusal and recovery | Content + risk |
第 20 章 · CHAPTER 20
CHAPTER 20
FIGURE 20 · Persistent-World Revenue Portfolio
A world subscription sells maintained access and state. A character subscription sells continuity of relationship. An interactive event sells a time-bound experience. Enterprise licensing sells controlled brand or training environments. Asset services sell identity, workflow or world components. Agent requests support machine-initiated licensing or generation. Each unit requires different consent, service levels, accounting and refund logic.
Traditional finance concentrates cost before release. Persistent worlds combine production expenditure with inference, storage, moderation, safety, customer support and state migration. The financial model should classify fixed world investment, variable session cost, acquisition cost, retention, liability reserves and end-of- life obligations. A product is not sustainable if success increases losses or makes withdrawal technically impossible.
Pricing should correspond to legible value rather than inferred emotional vulnerability. Revenue-sharing rules should address the continued use of performers, character creators, world designers, community contributors and workflow developers. Machine-readable contracts can improve settlement, but exceptions and disputes still need human process. The system should show which participant receives value when an asset is reused. *TABLE 20 · CHAPTER ANALYTICAL FRAMEWORK*
| Model | Value unit | Required condition | Main risk |
|---|---|---|---|
| World subscription | Persistent state | Updates / retention | High operating cost |
| Character subscription | Long relationship | Consent / memory control | Dependence / manipulation |
| Interactive event | One experience | Reliable real-time | Peak capacity |
| Enterprise licence | Brand / environment | Control and provenance | Identity drift |
| Agent request | Machine transaction | Rights fields / payment | Agency liability |
第 21 章 · CHAPTER 21
CHAPTER 21
FIGURE 21 · A Multi-Polar Global AI Cinema Network
Model capability is only one advantage. Access to production talent, local stories, game and animation expertise, data governance, capital, distribution, language markets and device supply chains all influence the field. A region can lead in world assets or governance even without training the largest model. The market will reward institutions that translate between these endowments.
Hong Kong can contribute as a multilingual, cross-border market and standards connector with deep film culture, financial services and international networks. Its opportunity is not to imitate a hyperscale model centre. It is to make assets, projects, investment, festivals, evaluation and distribution interoperable across jurisdictions, while preserving a credible distinction between industry infrastructure and promotional claims.
Cross-border work needs shared definitions of work type, AI role, runtime behaviour, asset identity, permission scope, provenance status and responsibility. These fields should support local legal differences rather than pretending to replace them. A minimum common language allows creators and institutions to compare projects without forcing one jurisdiction's legal categories onto all participants. *TABLE 21 · CHAPTER ANALYTICAL FRAMEWORK*
| Region | Strength | Opportunity | Constraint |
|---|---|---|---|
| North America | Models / cloud / distribution | Platforms and tools | Concentration / rights |
| China and East Asia | Applications / supply chain | Scaled content | Cross-border interoperability |
| Europe | Rules / culture | Trusted content | Capital / scale |
| Japan and Korea | Characters / animation / games | World assets | Language market |
| Hong Kong | Cross-border / finance / languages | Market and standards connection | Compute / production scale |
> From content delivery to machine-collaborative asset networks
PART PROPOSITION Value resides not only in a finished work, but also in workflows, characters, world states,
22 AI Audiovisual Assets: From a Finished Work to an Asset Family · 23 The Lifecycle of AI Audiovisual Assets · 24 Agent-Readable Assets and Machine- Mediated Transactions · 25 Connecting Human and AI Value: Dual- Domain Value Accounts
第 22 章 · CHAPTER 22
CHAPTER 22
FIGURE 22 · The AI Audiovisual Asset Family
A work is the released audiovisual experience. A workflow records tools, nodes and decisions. A character combines identity, model, performance and permission. A world contains semantics, rules and state. A behaviour defines an executable capability or interaction. A record provides provenance, event and lifecycle evidence. The same project may contain hundreds of related assets, each with different access and commercial terms.
An asset must be identifiable: users and machines can distinguish it and its version. It must be interpretable: key technical, semantic and governance fields are readable. It must be usable within a known permission envelope. A visually impressive asset that lacks provenance, version clarity or permission scope may be valuable as inspiration but unusable in professional collaboration.
Value may depend on audience performance, reliability, editability, relationship strength, reuse, provenance completeness and licence quality. One metric cannot compare all asset classes. A character can create durable value through identity stability; a workflow through acceptance rate; a world through extensibility; and a record through its ability to reduce transaction and dispute cost. *TABLE 22 · CHAPTER ANALYTICAL FRAMEWORK*
| Asset | Minimum identity | Value metric | Permission focus |
|---|---|---|---|
| Work | Version / release | Audience / revenue | Exhibit / adapt |
| Workflow | Nodes / configuration | Acceptance / efficiency | Execute / redistribute |
| Character | Identity / model | Stability / relationship | Image / voice / behaviour |
| World | Rules / state | Extension / reuse | Enter / build / operate |
| Behaviour | Capability / interface | Control / safety | Invoke / delegate |
| Record | Provenance / event | Completeness / integrity | Inspect / retain |
第 23 章 · CHAPTER 23
CHAPTER 23
FIGURE 23 · The Asset Lifecycle
Creation produces an asset and initial evidence. Declaration identifies the responsible submitter. Identification assigns a persistent ID and parent relationships. Verification checks statements or signatures. Evaluation adds independent observations. Discovery exposes permitted metadata. Permission enables use; operation creates events; settlement records value flow. Change, archive and retirement preserve history and determine what remains accessible.
The record should include asset ID, type, version, parent asset, responsible contact, provenance summary, model and tool declaration, rights summary, governance status, technical format, integrity reference and dispute or withdrawal state. Not every field should be public. The minimum public layer should allow identification and informed contact without exposing confidential prompts, personal information or security- sensitive logs.
A rights holder may withdraw permission; a submitter may disappear; an asset may be disputed or technically obsolete. The system needs states for suspension, contested status, replacement, restricted access and orphaned responsibility. Historical records should not imply current permission. Machine clients must be able to recognise that an asset once existed but cannot presently be used. *TABLE 23 · CHAPTER ANALYTICAL FRAMEWORK*
| Field group | Example | Public layer |
|---|---|---|
| Identity | ID / type / version / parent | Public |
| Responsible parties | Creator / submitter / contact | Tiered |
| Provenance | Model / tool / asset declaration | Summary |
| Rights | Territory / term / use / status | Summary |
| Governance | Label / dispute / withdrawal | Public |
| Technical | Format / interface / hash | On request |
第 24 章 · CHAPTER 24
CHAPTER 24
FIGURE 24 · Layers of Agent-Mediated Asset Transactions
An asset can express permitted uses, excluded uses, territory, duration, identity scope, price logic, attribution, technical constraints and whether human approval is required. These fields support discovery and preliminary negotiation. They do not remove exceptions, moral rights, collective agreements or jurisdictional rules. The envelope should state when machine interpretation must stop and a human decision must begin.
A language model may infer that a user wants a licence, but inference is not authority. A transaction layer should present the exact asset, rights, price, counterparty and revocation conditions, obtain an approved authorisation and generate a durable record. Emerging agent-payment protocols are important infrastructure signals, while responsibility and consumer protection remain open design questions [R21–R22].
Human users browse catalogues; agents can express structured requirements and ask the market to assemble a compliant solution. This can reduce transaction cost for localisation, asset replacement, music, voices and world components. It can also intensify concentration if one platform controls discovery, identity and payment. Open request formats and exportable records are therefore strategic infrastructure. *TABLE 24 · CHAPTER ANALYTICAL FRAMEWORK*
| Field | Machine-readable value | Human handling |
|---|---|---|
| Use | View / generate / adapt | Unlisted use |
| Territory / term | Code / date | Conflict / exception |
| Identity | Character / performer scope | Sensitive person |
| Price | Fixed / tier / quote | High-value negotiation |
| Approval | Automatic / human | Personality / irreversible |
第 25 章 · CHAPTER 25
CHAPTER 25
FIGURE 25 · Human–AI Dual-Domain Value Flow
An agent may call several models, purchase internal services and transfer a virtual asset before one final user pays for an experience. Counting every step as new value would count intermediate activity several times. Asset prices can also rise without corresponding current production. Measurement must distinguish gross transactions, revenue, income, capital formation, final use and value added, and must identify the economic principal behind automated activity.
The human domain records creative labour, data preparation, capital, energy, rights and institutional services. The AI execution domain records inference and agent services attributed to a commissioning principal. The virtual-world domain records final use, maintained assets and internal circulation. The real- return domain records observable revenue, wages, licences and tax. Reconciliation removes intermediate transfers and shows how value and risk move between domains.
A satellite account can estimate industry output, compensation, intermediate inputs, asset formation, imports, exports and energy use while preserving the main national accounts. Firms could begin with a voluntary sample: classify project expenditure, cloud operations, reusable world assets, human compensation and final revenue. The objective is a comparable evidence base, not a headline number detached from accounting boundaries. *TABLE 25 · CHAPTER ANALYTICAL FRAMEWORK*
| Account | Records | How double counting is avoided |
|---|---|---|
| Human input | Creation / data / capital / energy | Mark intermediate input |
| AI execution | Inference / agent service | Attribute to principal |
| Virtual world | Final use / asset service | Separate internal circulation |
| Real return | Revenue / wage / licence / tax | Count observable flow |
| Satellite account | Value added / asset formation | Align to SNA |
> Transparency, responsibility and human agency
PART PROPOSITION Trust requires a traceable chain that connects provenance, permission, consent, version
26 Creative Control, Copyright and Digital Replicas · 27 Provenance, Content Labelling and the Responsibility Chain · 28 Cultural Diversity, Human Agency and Sustainability
第 26 章 · CHAPTER 26
CHAPTER 26
FIGURE 26 · Four Rights Layers in AI Cinema
The U.S. Copyright Office and other authorities emphasise human authorship and control when assessing copyrightability [R15]. In AI-native work, evidence may include the creator's story constitution, selection, arrangement, revision and final approval. Merely requesting an unpredictable result is not equivalent to controlling expression. Different jurisdictions may reach different conclusions, so project records should support factual analysis without assuming a universal legal answer.
Training permission concerns the development of a model. Project-input permission concerns the assets supplied for a specific work. Output questions concern similarity, protected elements, contractual terms and human contribution. These layers should be reviewed independently [R16]. A production cannot cure an uncertain training or replica issue merely by placing a label on the final file.
Consent for a face, voice or performance should specify media, context, territory, duration, autonomy, remuneration and withdrawal. A material change—such as allowing a replica to speak unscripted, enter a sensitive scene or operate after a performer is no longer available—should trigger renewed consent. The system must also maintain a practical means to stop new use and preserve the record of prior authorised releases. *TABLE 26 · CHAPTER ANALYTICAL FRAMEWORK*
| Permission | Minimum content | Renewed-consent trigger |
|---|---|---|
| Data | Origin / purpose / retention | New training use |
| Face and voice | Media / context / territory | Sensitive scene |
| Autonomy | May say / do / prohibited | Passive to agent |
| Term and withdrawal | Stop / delete / archive | Model permanence |
| Compensation | Fixed / use / share | New revenue model |
第 27 章 · CHAPTER 27
CHAPTER 27
FIGURE 27 · Three Transparency Layers
The provenance layer records assets, tools, responsible parties and integrity references. The machine- readable layer communicates generation and modification status to platforms and agents. The perceptible layer informs users in a context-appropriate form. China’s labelling measures and EU transparency work both indicate movement toward coordinated explicit and implicit disclosure [R12–R14]. Implementation should remain accessible without overwhelming the audience.
A model provider controls capability, safeguards and version disclosure. A creator controls inputs and creative choices. A producer controls workflow, rights and approval. A distributor controls labels, audience and platform policy. A runtime operator controls live policy, incident response and rollback. Several parties may share responsibility, but each should preserve the records that correspond to its control.
Index.Film™ supports identification, recording, search and collaboration across work, workflow, character, world, behaviour and record assets. It should publish its metadata rules, correction process, access layers and dispute states. Inclusion is not endorsement; indexing does not confirm title; and an identifier does not replace legal registration or adjudication. These limitations are a source of credibility, not weakness. *TABLE 27 · CHAPTER ANALYTICAL FRAMEWORK*
| Party | Primary control | Minimum record |
|---|---|---|
| Model provider | Capability / safety / version | Model card / change |
| Creator | Inputs / selection / revision | Creative evidence |
| Producer | Workflow / rights / approval | Delivery schedule |
| Distributor | Label / audience / platform | Release responsibility |
| Operator | Live policy / incident | Event and rollback |
第 28 章 · CHAPTER 28
CHAPTER 28
FIGURE 28 · Four Dimensions of Public Value
Large models can reproduce dominant languages, aesthetics and commercial assumptions. Diversity requires more than translating an interface. Institutions should examine whose archives, performance traditions and narrative structures appear in data and evaluation; support local creators and languages; and enable communities to define sensitive uses. UNESCO's work on AI and culture underscores the need to connect innovation with cultural rights and plural participation [R18].
Creators need meaningful control over tools, credit, income, portability and refusal. Audiences need the ability to understand, correct and exit adaptive systems. A platform can increase nominal participation while reducing bargaining power or making creators dependent on opaque ranking and generation services. Human agency is therefore an economic and institutional metric, not only an ethical aspiration.
Evaluation should report energy per accepted output, per user session and per active world, while total energy and regional grid effects remain visible. Model efficiency, caching, edge placement, workload scheduling, renewable supply and selective generation can reduce demand. The industry should avoid the assumption that generated abundance has no physical infrastructure cost [R19–R20]. *TABLE 28 · CHAPTER ANALYTICAL FRAMEWORK*
| Dimension | Useful metric | Insufficient metric |
|---|---|---|
| Energy | Per accepted second / session minute | One inference |
| Culture | Language / region / creator distribution | Total volume |
| Labour | Income / transition / bargaining | Automation ratio |
| Agency | Control / exit / complaint | Time spent |
> The 2026–2035 decision window
PART PROPOSITION A forecast is not a promise; it is a public account of assumptions, adoption gates, uncertainty
29 A 2026–2035 Technology and Industry Roadmap · 30 Four Future Scenarios · 31 Action Guide for Industry Stakeholders · 32 A Joint Action Agenda
第 29 章 · CHAPTER 29
CHAPTER 29
FIGURE 29 · Three Observation Windows, 2026–2035
The priority is controllable generation, long-form state systems, native audio-video workflows, provenance, labelling and professional evaluation. AI-native films become more common, while real-time products remain bounded. Organisations that build portable assets, rights records, model-routing and acceptable-output metrics create advantages that survive rapid model turnover.
If latency, cost and device gates improve, interactive cinema, generated live events, shared film–game worlds and spatial experiences can move from demonstrations to repeatable products. New subscription and event revenue may emerge. The critical governance shift is from file-level records to event-level responsibility and from content permission to agent and world permission.
If identity, multi-user state, portability, economics and governance mature together, persistent cultural worlds may become a significant medium. They will not replace films or games. They will provide a layer in which works, characters and communities continue across devices and forms. Cross-border disputes, statistical treatment and long-term stewardship will become central institutions. *TABLE 29 · CHAPTER ANALYTICAL FRAMEWORK*
| Window | Capability gate | Market gate | Governance gate |
|---|---|---|---|
| 2026–2028 | Controllable generation / workflow | Professional adoption | Labels / provenance |
| 2029–2032 | Multi-user / spatial / lower cost | Subscription / cross-media | Agent permission / event record |
| 2033–2035 | Persistent cross-device world | Stable world economics | Cross-border responsibility / statistics |
第 30 章 · CHAPTER 30
CHAPTER 30
FIGURE 30 · Four Future Scenarios
Capability and revenue improve while standards, labelling and responsibility mature. Professional AI-native production expands, and audiences accept adaptive experiences because control is legible. The winning strategy is investment in trusted assets, evaluation and interoperable governance rather than maximal autonomy.
A small number of integrated platforms control models, identity, distribution, payment and world state. Creative tools are powerful but export is costly and terms can change. Organisations need multi-platform architecture, contractual exit rights, independent records and assets that can be migrated without losing identity or permission history.
High-profile harm, rights disputes, synthetic deception or safety incidents reduce audience and institutional confidence. Regulation tightens and insurance costs rise. Provenance, explicit human responsibility, controlled product scope and rehearsed incident response become conditions of market access rather than optional compliance.
Open standards, agent transactions and portable identity allow creators and communities to operate across multiple worlds. Innovation and plural participation increase, but so do cross-system abuse, fraud and dispute complexity. Opportunity depends on strong identity permissions, contestable governance, interoperable evidence and fair settlement. *TABLE 30 · CHAPTER ANALYTICAL FRAMEWORK*
| Scenario | Leading signal | No-regret strategy |
|---|---|---|
| Governed growth | Open standards / better economics | Trusted assets |
| Platform enclosure | High switching cost / concentration | Export and multi-platform |
| Trust crisis | Incidents / litigation / churn | Provenance and human responsibility |
| Open worlds | Interoperability / agent trade | Identity, permission and dispute handling |
第 31 章 · CHAPTER 31
CHAPTER 31
FIGURE 31 · Action Network for Six Stakeholder Groups
Map story, character, world, workflow and evidence assets. Define AI-native creative intent before selecting tools. Establish state and version systems, acceptable-output metrics, rights review and final human approval. Run one bounded project that can be evaluated honestly rather than distributing experimentation across every production without learning.
Disclose capability and material limitations; support export, version history and provenance; separate probabilistic proposals from transactions; provide safety degradation and incident tools; and publish changes that affect rights or output. Platforms should make responsible operation easier than opaque workarounds.
Use AI delivery schedules that identify assets, models, permissions, labels, evidence and runtime responsibility. Evaluate acceptable-output economics and persistent-world liabilities. Price risk according to control and records rather than treating all AI involvement as identical. Require a practical exit and archive plan.
Develop shared terminology, representative test sets, public-interest research and statistical pilots. Education should combine cinema, interaction, systems, data, rights and operations. Certification should recognise demonstrated capability and professional responsibility rather than short-term familiarity with one interface. *TABLE 31 · CHAPTER ANALYTICAL FRAMEWORK*
| Stakeholder | First 90 days | Within 12 months |
|---|---|---|
| Creators / producers | Asset and rights inventory | World-state and evidence pipeline |
| Technology platforms | Disclose capability and limits | Exportable provenance / fallback |
| Distribution / capital | AI delivery schedule | Unit economics / risk benchmark |
| Policy / research | Terms and samples | Public testing / statistical pilot |
| Education | Cross-domain curriculum | Role certification / transition |
第 32 章 · CHAPTER 32
CHAPTER 32
FIGURE 32 · Joint Public-Interest Programme
The P/R model, G0–G5 stages and E1–E4 evidence language should be revised through cases and peer review. Benchmarks should test long-form continuity, control, real-time recovery, provenance and human agency while leaving artistic quality open to criticism, juries and audiences.
The initial programme should publish minimum fields for six asset types, access levels, correction and dispute processes, and machine-readable permission boundaries. Market pilots can test how identifiers and records reduce transaction cost without claiming to determine ownership or artistic value.
Cities can host joint production, testing, education, festivals, residencies and market access. Participation should be based on concrete projects and reciprocal benefit rather than nominal membership. The network should make local creative cultures visible while improving cross-border interoperability.
Each annual edition should update technical evidence, regulatory developments, market data and scenario signals. It should report errors and changed judgments. A standing research process can invite institutions, creators, performers, engineers and public-interest groups to test the framework and propose revisions. *TABLE 32 · CHAPTER ANALYTICAL FRAMEWORK*
| Public programme | Initial output | Governance boundary |
|---|---|---|
| Dual-axis classification | Annual specification / cases | Not a legal ruling |
| Evaluation benchmark | Long-form / real-time tests | Not artistic judgment |
| Index.Film™ | Minimum fields for six assets | Inclusion is not endorsement |
| City network | Joint projects / talent flow | Not a nominal alliance |
| Satellite account | Enterprise sample pilot | Not official GDP |
| Annual white paper | Forecast review / revision | Public version history |
Appendices The appendices convert the white paper's concepts into practical terms, evidence requirements, metadata, revision protocols and action tools.
P should be assessed across narrative, image, sound, character and interaction, using weights declared before review. The 51%+ marker determines P3 qualification only. R is assessed independently according to runtime generation.
This profile supports identification, recording, search and collaboration. It does not confirm rights or endorse an asset. Public, restricted and private layers should remain separate.
Protocol — Grade key claims E1–E4 and preserve an accessible primary source or evidence note. — State technical, economic, device, governance and cultural assumptions for forecasts. — Report confirmation, delay, downgrade, withdrawal and error in the following edition. — Separate vendor-reported performance from independent validation. — Preserve public version history for classifications, metadata and evaluation frameworks.
Framework
Primary research papers, standards bodies, regulators, international organisations and official model- developer publications are prioritised. Information was checked through 16 July 2026. [R01] OpenAI. Video generation models as world simulators. 2024. [R02] Google DeepMind. Veo 3.1 - model overview and capabilities. 2025. [R03] Meta AI. Movie Gen: A Cast of Media Foundation Models. 2024. [R04] Tencent Hunyuan. HunyuanVideo: A Systematic Framework for Large Video Generative Models. 2024. [R05] Wan Team. Wan: Open and Advanced Large-Scale Video Generative Models. 2025. [R06] Zhang et al.. Generative AI for Film Creation: A Survey of Recent Advances. 2025. [R07] Google DeepMind. Genie 3 - real-time interactive world model. 2025/2026. [R08] Liu et al.. Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends. 2026. [R09] Wang et al.. Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory. 2026. [R10] Wu et al.. Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons. 2026. [R11] C2PA. Content Credentials Technical Specification 2.2 and Explainer. 2025/2026. [R12] Cyberspace Administration of China et al.. Measures for Labelling AI-Generated and Synthetic Content. 2025. [R13] European Commission. Code of Practice on Transparency of AI-Generated Content. 2026. [R14] European Union. Regulation (EU) 2024/1689, Article 50. 2024. [R15] U.S. Copyright Office. Copyright and Artificial Intelligence, Part 2: Copyrightability. 2025. [R16] WIPO. Generative AI: Navigating Intellectual Property. 2024. [R17] NIST. AI Risk Management Framework: Generative AI Profile (NIST AI 600-1). 2024/2026. [R18] UNESCO. Report of the Independent Expert Group on Artificial Intelligence and Culture. 2025. [R19] International Energy Agency. Energy and AI. 2025. [R20] International Energy Agency. Data centre electricity use surged in 2025. 2026. [R21] Google. Agent Payments Protocol (AP2). 2025. [R22] International Monetary Fund. How Agentic AI Will Reshape Payments. 2026. [R23] United Nations Statistics Division. System of National Accounts 2025. 2025. [R24] Google. Android XR glasses demonstration and platform overview. 2025. [R25] Meta. Introducing Orion, augmented reality glasses prototype. 2024/2025. [R26] Apple Developer. Foveated Streaming for visionOS. 2026. [R27] Khronos Group. OpenXR and Spatial Entities extensions. 2025.
International Artificial Intelligence Audiovisual Asset Indexing Standards Alliance (IAISA) Audiovisual asset identity, machine-readable metadata, provenance and market collaboration interfaces. International Artificial Intelligence Film Producers Association (FIAPFIA) AI-native production systems, technology pathways, professional coordination, evaluation and producer networks. Hong Kong Artificial Intelligence International Film Festival Association (HKAIIFF Association) AI-native film art, creator ecosystems, festival practice and international city collaboration.
AI映画時代、AIネイティブ映画の定義、51%+基準、産業チェーン再編と将来方向、AIネイティブ映画宣言。
香港AI国際映画祭協会、FIAPFIA、IAISAが2026年7月17日に共同発表。
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